Sonic
Adventure 2
Hidden artwork:
Put the game disc in a PC
compatible CD-ROM drive to find additional images from the game.
Hint: Hero Garden for Chao:
Take a Chao and raise it with a Hero so that it will
resemble a Hero. Win a Hero Fruit in the VMU game, then feed it to the
Chao. Wait until it cocoons into an angel-like Chao (it will have a
halo). Then, take the stairs going up at the Chao Lobby to reach the
Hero Garden.
Hint: Dark Garden for Chao:
Take a Chao and raise it with a Dark character. Feed and
train it until it cocoons. After it evolves, stairs will appear at the
Chao Lobby. Follow them to reach the Dark Garden.
Hint: Dark and Hero Gardens:
Get both sides to the Space Colony Ark. Raise each separate
Chao with either a good or dark character. Pet them until they turn
close to black or almost white and wait for twenty or thirty minutes.
Then, take your Chao to its appropriate garden. It needs an animal to
evolve.
Hint: Die in the Chao
Garden:
Enter the Hero Garden as Tails (Miles), and go to where the
water is the deepest (near the fountain). Stand there for a while and
soon the music that indicates that you are about to drown will play.
Hint: Hero or Dark Chao:
To make a Chao a Hero, simply use a Hero character and keep
pressing B or X to pet them. If done long enough, it
will go white and be a Hero. To make it Dark, just use a Dark
character and do the same thing.
Use only Sonic or Shadow to get the specific
Chao. Give the Chao a lot of green animals and after it evolves give
it a lot of green Chaos drives.
Hint: Devil Chao:
Reincarnate a Chao twice. After its second reincarnation,
give it every type of animal, including Imaginary and Ghost. Then, get
a Dark Fruit and wait until evolution occurs.
Hint: Angel Chao:
Reincarnate a Chao twice. After its second reincarnation,
give it every type of animal, including Imaginary and Ghost. Then, get
a Hero Fruit and wait until evolution occurs.
Hint: Night Chao:
Note: For best results, have a Dark and Hero character take
care of the Chao evenly to make it a Normal chao for the evolutionary
paths. Have a Dark and Hero character give the Chao lots of Purple
animals until it becomes a Normal Chao. Now you can pick one character
to take care of the Chao. After it first evolves, give it many Purple
Chao drives.
Hint: Ghost Chao:
Give your Chao lots of bats using a dark character until it
transforms. The best place for bats using a Dark character is the Sand
Ocean level as Eggman.
Go to Pumpkin Hill as knuckles. Gather up the
extra life in the Shovel Claw area. Take the jet up to Church
Mountain. Go down a level and you will see a rocket. Press it. That is
one bat. Glide over to the turntable. There are double boxes. One
holds either a bat or a skeleton dog. Restart and repeat as many times
as needed.
Hint: Sonic Chao:
Note: For best results, have a Dark and Hero character take
care of the Chao evenly to make it a Normal chao for the evolutionary
paths. Have a Dark and Hero character give the Chao lots of Green
animals until it becomes a Normal Chao. Now you can pick one character
to take care of the Chao. After it first evolves, give it many Green
Chao drives.
Hint: Dragon Chao:
Note: For best results, have a Dark and Hero character take
care of the Chao evenly to make it a Normal chao for the evolutionary
paths. Have a Dark and Hero character give the Chao lots of Red
animals until it evolves. Now you can pick one character to take care
of the Chao. After it first evolves, give it many Red Chao drives.
Hint: Alien Chao:
Note: For best results, have a Dark and Hero character take
care of the Chao evenly to make it a Normal chao for the evolutionary
paths. Have a Dark and Hero character give the Chao lots of Yellow
animals until it becomes a Normal Chao. Now you can pick one character
to take care of the Chao. After it first evolves give it many Yellow
Chao drives.
Hint: Light Chaos Chao:
Reincarnate a Chao twice. After its second reincarnation,
give it every type of animal, including Imaginary and Ghost. Then, get
a Chao Fruit and wait until evolution occurs.
Hint: Pumpkin head for Chao:
Find one of the Skeleton Dogs; the easiest place to do so
is Pumpkin Hill as Knuckles, and combine it with your Chao. As either
Knuckles or Rouge, start digging around in the Chao Garden. Eventually
a pumpkin will appear. If you give it to the Chao mixed with the
Skeleton Dog it will put it on its head. If you want to take it off,
either throw or hit your Chao.
You can find pumpkins in the regular and Hero
Gardens, and skulls in the dark Garden. Get them by digging as
Knuckles or Rouge.
Hint: Skull head for Chao:
Find one of the Skeleton Dogs; the easiest place to do so
is Pumpkin Hill as Knuckles, and combine it with your Chao. As either
Knuckles or Rouge, start digging around in the Dark Chao Garden.
Eventually a skull will appear. If you give it to the Chao mixed with
the Skeleton Dog it will put it on its head. If you want to take it
off, either throw or hit your Chao.
Hint: Chao Egg head for Chao:
As with the skull and pumpkin heads, give a Chao a skeleton
dog. Then breed or get an egg for Sonic Adventure/other garden.
Hatch the egg and give the collectible part of the egg to the Chao.
Get a skeleton cat and give it to your Chao.
Get an egg peach (the thing it hatched from) and give it to your Chao
and he will put it on his head.
Hint: Wake a sleeping Chao:
Sleeping Chao are annoying because you cannot feed them. To
wake them up, stand next to it and whistle. You do not have to anger
them by picking them up during a little nap.
Hint: Resurrect dead Chao:
Have your Chao mate until they create an egg. Set any color
of Chao drives around the egg to form a circle. When the egg starts to
turn white with yellow on top of it, bring one of your Chao and set it
nearby. Your Chao will start to dance around the egg. When it is done,
the Chao that died first will be resurrected with every part of small
animals you gave it. If you are lucky, two can be resurrected.
Hint: Make Chao come to you:
Enter the Chao Garden. Press Y until the whistle
appears. Whistle and your Chao will get a question mark, look for you,
and come running.
Hint: Chao raising:
First, get all the animals you want for your Chao. Make
sure that you get the Chao you want it to look like. Then, stop and
collect Chaos drives only. Chaos drives are the same as animals, but
they do not change your Chao's appearance. Chaos drives are the thin
pieces of machinery that fall off of the G.U.N. machines when you
destroy them. This way, you can get your Chao to have good stats
without having to worry about a good feature being bumped off. Note:
Yellow is swimming, green is running, red is strength and purple is
flying.
Hint: Quick Chao
transformation:
Keep petting your Chao and eventually it will transform.
Hint: Chao pillow:
Go to a Chao Garden and get a coconut. Then, with a
sleeping Chao, pick up the coconut and put it by the its head. The
coconut will act as a pillow.
Hint: Chao Ball:
To win the Chao Ball for the Dark Garden, finish in first
place in the second Dark Race. You will find a new Chao Ball in the
Dark Garden.
Hint: Change Chao Ball
color:
The little ball above a Chao's head can change color in two
ways. The first to make the Chao evolve. The second is to give it
different Chao drives. It may take some time, but it can change to
green.
Hint: Chao Badge:
Your Chao gets a Badge for winning all the beginner Chao
races.
Hint: Omochao loses his
propeller:
This trick cannot be done with Tails or Eggman because
their walkers have no hands. Using any other character, pick up
Omochao and throw him off a cliff. It may take a few seconds, but
Omochao should reappear without a propeller on his head.
Hint: Omochao hurts himself:
Use the following trick to get Omochao to hurt himself in
the Pyramid Cave, Death Chamber, Egg Quarters, or Sand Ocean level.
Activate an Omochao and go under one of the flames. Since Omochao
flies above you, he should hit the fire and take a hit. He will get
mad at you afterwards.
Hint: VMU attributes:
To get intelligence, get a smart fruit. To get luck choose
the correct treasure chest . To lose luck, choose an empty treasure
chest. To get stamina, win a seed at the end of Chao Adventure 2
in the VMU. Give it to your Chao to plant the seed, and feed him a
fruit from it to gain stamina.
Hint: Chao cloning:
Two memory cards are required for this trick; one with the
game file, and one with 128 blocks free space. Start the game and
enter Chao World, with both memory cards inserted. While in Chao
World, pull out the memory card with the game file on it. You will get
a message stating that the memory card is not plugged in. Press a
button to continue. Pick up the Chao to be cloned and go to the
Transporter to put it on the memory card with 128 blocks free. Save
it, then restart the game. Put the removed card back into its
controller and start the game again. Go to Chao World and you will
notice that the chao You cloned seems to have gone nowhere, but remove
it from the memory card on the Transporter and one identical to it
will appear.
Hint: Good and Evil Chao
races:
Get a good Chao and a bad Chao to unlock the good and evil
Chao races.
Hint: Boss time attack mode:
Successfully complete either side story to see all the
scenes from the side of the story that you chose or you can play the
Bosses that you fought in a time attack mode. To get both the Hero and
the Dark modes you have to complete both sides of the game.
Hint: Last stage:
Successfully complete both Hero and Dark side story modes.
Enter story mode to access the "Last Stage?" option.
Hint: Extra Island level:
To get an extra Island level, you must get all the Emblems,
including Kart, Timed Boss, and the emblems for all A rating. Once you
have them all, which should total 180, the island next to the Green
Forest level will have the face of Sonic on it. The new level is a 3D
version of the Green Hills Zone, from Sonic The Hedgehog.
Hint: Super speed:
In two player mode, use a speed up then wait for the little
blue light to disappear. Then, get the Super Shoes. The easiest way to
do this is to play Shadow's Bridge level. After you fly up the first
speed ramp, kill the robot guard then use your speed up. Then, go
around the side where the Super Shoes are located.
Hint: Kart Racing mini-game:
Catch the President with Tails, or catch Tails with Rouge.
If you do both, you will unlock versus in two-player mode. Either way
will work -- it does not matter which you do first.
Hint: Alternate theme song
for Kart Racing:
Collect 69 emblems during the gmae. Instead of hearing the
normal chime, you will hear someone whistle. A new theme song for Kart
Racing has now been unlocked. The notes are the same, but instruments
are different.
Hint: Drive backwards in
Kart Racing:
Get a lot of speed and take a sharp turn. Release the gas
and rotate the Analog-stick to turn your car around. You should
now be driving backwards -- the front of the should be facing you. It
only lasts a limited time and is harder to drive this way. If you hit
a wall while backwards you will return to normal.
Hint: Play as Amy Rose in
Kart Racing:
Finish all of Sonic's missions with an "A"
ranking.
Hint: Play as Tikal the
Echidna in Kart Racing:
Finish all of Knuckles' missions with an "A"
ranking.
Hint: Play as Mecha (Metal)
Sonic in Kart Racing:
Finish all of Shadow's missions with an "A"
ranking.
Hint: Alternate jump:
While running, do a somersault, then jump anytime during
the somersault.
Hint: Better sharp turns:
Use the following trick to make sharp turns when playing
Tails or Rouge or when trying to get Emblems in the Kart Racing
mini-game. When you are about to make the turn, release A for
about a second and a half. Move in the direction the turn is going in,
and then press A again. This should make the tires skid. If you
do not turn for awhile however, this effect will wear off and you will
need to do it again. This is almost required when going for Rouge and
Tail's fourth mission in Kart Racing, "Do not touch the
walls." Note: When you do this, you car loses a bit of its top
speed. Release A and then press it again to reach your maximum
speed once again.
Hint: Easy Emblems:
Start a new file on a VMU that already has Chao Garden data
with all races completed. When entering the Chao Garden go to the race
entrance. Select the Crab Pool Beginner Race at level 3. If you win,
you will receive five emblems. Then, enter the Diamond Jewel Race at
level five. If you win, you will receive five more Emblems.
Hint: Super Sonic and Hyper
Shadow:
Successfully complete the Last Stage? Level in story mode
to unlock Super Sonic and Hyper Shadow.
Hint: Dr. Robotnik: Mystic
Melody:
At the very beginning of the Sand Ocean level, stay on the
turnstile until it rotates the entire way around. At that point you
will see a glow, which is the Mystic Melody. You must fly over to a
new platform to get it.
Hint: Eggman: Mystic Melody:
In Eggman's Sand Ocean level, go onto one end of the
turning platform and stay there until view changes. You will see the
Mystic Melody.
Hint: Knuckles or Rouge:
Finding goals:
At any point if you cannot seem to find what they are
supposed to look for, intentionally die. You will lose all your rings,
but in big stages you will find that it is to the most benefit. Note:
Make sure that you have plenty of lives.
Hint: Knuckles or Rogue:
Extra lives:
Enter two player mode and choose Knuckles or Rouge. Keep
digging in the stage. After you dig you might get a lot of coins or
lives. Keep digging for lives -- you can use them when you try an
adventure (Dark or Hero story line).
Hint: Knuckles: Mystic
Melody:
Go to Wild Canyon as Knuckles. Go straight into the windy
gust throwing you upward. Look to the left and you should see three
small buildings containing four boxes in each one. Ignore them. Go
straight past them to find the Lonely Statue. Climb above the statue's
head straight up and you should see a strange painting. Dig through it
to find the Mystic Melody.
Hint: Knuckles: Sunglasses:
To get the sunglasses for Knuckles, play through story mode
until you get to the Meteor Herd level. This occurs immediately after
fighting the "Egg Golem". Look around for a big meteor on a
separate floating rock island. Get on it, then get in back of the huge
meteor, as far as you can go. Punch twice and then move forward for
the Mini-Spiral Upper. If this does not work, try running at full
speed and slam into the door in front of you. If it opens, break the
metal box located there, then hit the button. Find a spring that takes
you up to the top (or climb up), then fall down the newly opened area.
You should see a rainbow-colored area with the Sunglasses power-up.
When you want to use it, press Y(4), B. This is required
for most of the fifth mission emblems for Knuckles.
Hint: Rogue: Treasure Scope:
Successfully complete the Dark story line or get the Iron
Boots in the Space level. Then, return to the first level and look for
the Egyptian sign that was in Egg-Quaters. You will find Mystic Melody
here. Then, go to the Security Hall and find the point of usage for
Mystic Melody (there may be two). Follow the bridge that appears and
use the Iron Boots on the crates to break them to find the Treasure
Scope. Press Y to equip it and press B to use it. It
will shut off automatically when you jump.
Hint: Sonic: Extra points:
When playing as Sonic, use the special punch attack after
hitting and destroying an enemy to hit another and collect more
points.
Hint: Sonic and Shadow:
Mystic Melody:
The Mystic Melody for sonic and shadow is in their final
stages. For Sonic, keep playing through the level until you see a
rocket on a platform while grinding on a rail. Jump to it, and use it
to go to a different route. Keep playing through this route until you
get to the Mystic Melody. For Shadow, there is one part of the level
where you can keep spiraling up on magnetic tubes. Eventually you will
get to the Mystic Melody. The Mystic Melody is a tool every character
can get. To use it, you must find those strange boxes that are in each
level. Play the Mystic Melody to unlock a secret passage. The secret
passage will usually lead you to the lost Chao you need to find to
complete mission 3.
Hint: Shadow vs. Sonic
finale: Extra lives:
Get 100 Rings by using Light Dashes.
Hint: Tails: Homing Laser
upgrade:
A weapon not mentioned in the manual is the upgrade for
Tails' Homing Laser. After completing the stage in which Tails earns
the Volcan Upgrade, go back to Prison Lane via the level selection
screen. At the end of the level, before touching the goal, look for
the cameras. Shoot them down and break the iron boxes in front of the
gate (if there are any). The Laser upgrade will be behind two barred
doors afterwards.
Hint: Tails: Mystic Melody:
Get the Vulcan Cannon upgrade (which is a mandatory item
that you will eventually get). Then, go to the Egyptian level and play
through it until you see a door blocked by iron boxes. Shoot the
boxes, go through the door, and collect the Mystic Melody.
Hint: Tails or Eggman: Extra
health:
To gain a little health for Eggman or Tails, hit an enemy.
When you see a Chaos Driver, get it. Your power bar will rise slightly
higher.
Hint: Homing Laser upgrade:
To get the Homing Laser upgrade for the Eggwalker, on the
first stage of the Dark story line, find a hall blocked by iron
containers. Shoot them with your Vulcan cannon (needs to be upgraded
first). You will find the homing laser upgrade at the end of the hall.
Hint: Multi-player
characters:
Get "A" ranks for a character to unlock the
following multi-player characters.
Racing: Dark
Shadow
Space Shadow
Mecha Sonic
Racing: Hero
Sonic
Space Sonic
Amy
Shooting: Dark
Eggman
Space Eggman
Big
Shooting: Hero
Tails
Space Tails
Chao
Hunting: Dark
Rouge
Space Rouge
Chaos
Hunting: Hero
Knuckles
Space Knuckles
Tikal
Hint: Aquatic Mines: Air
Necklace:
Go to the Aquatic Mines level as Knuckles. Find the switch
that changes the water level to its third setting. (o do this, make
sure it is on the first setting and climb the pole in the center of
the room. Then, jump to the pulley taking you above. Go to level 2 of
the stage and find the a caution sign. Jump in the pit and keep
following the path to the item. The Air Necklace allows you to breathe
under water for an infinite amount of time. This is especially helpful
in the very last level, where you spend virtually the entire time
underwater.
Hint: City Escape: Magic
Gloves:
Once you get the Fire Somersault Bracelet, return to the
first level of Sonic's adventure (City Escape). Go towards the end of
the level and look for a spot on the ground composed of four steel
crates. Perform the bounce attack on top of them and you will fall
into a secret room. Once there, you can bounce and destroy more crates
to find the Magic Gloves. They will allow you to turn an enemy into a
miniature throwable version. However, you have to get very close,
making it not all that useful.
Hint: City Escape: Run on
foot:
At the start of the City Escape level, instead of landing
on the ground with the board, scrape the roads on the board. When on
foot run full speed at a wall and get knocked down. Pause game play if
you fall after hitting the wall. Choose to restart the level to run on
foot and not on the board.
Hint: City Escape: Stay on
snowboard:
When playing as Sonic in City Escape, immediately when you
get to the trolley, jump over the speed ramp instead of hitting it.
You will still be on the snowboard.
Hint: Cosmic Wall: Extra
life:
As Dr. Robotnik. While trying to get up one of the giant
holes by jumping from platform to platform, you will see two platforms
extremely close together. Shoot all the boxes there to reveal a 1-up
item which increases your life bar, so you can sustain more attacks
before dying.
Hint: Crazy Gadget: End of
level:
As Sonic, reach the last sequence when you hit the switch
before you get the goal to launch the missile. Use the first switch
then instead of using the second switch. Use the bounce attack to go
higher to the red platform and move to your left. Hit the switch to go
down. Step off the purple platform to find the switch. Use the bounce
attack to get high enough to reach the gravity switch. Once you do,
just jump to hit the switch. The next part is tricky. Use the homing
attack to hit the spring near the goal and do not press anything. You
should end up back where you started use the first switch to go up.
Repeat the procedure, except use the switch that is straight ahead.
When you get down, fire the missile to get the goal.
Hint: Egg Quarters: A rank:
To get an A rank for Rouge in Egg Quarters, get the three
keys in 4:30. Usually you have to get it in 1:30.
Hint: Final Rush: Extra
lives:
As Sonic, after the first grinding rail, land on the first
platform. Take the lower of the two rails. At the end of the rail,
jump to the platform and use the only rail, on the ground. At the end
of that rail, there is a platform with speed panels. At the end of the
platform there is a bomb robot over another platform. Destroy it and
use the rail off of the platform it was over. At the end of that rail
is a check point with a small gap afterward. Jump the gap and go all
the way down the big drop. At the bottom is a rail on the left side.
It will take you to a platform with a ring box and a life box. Get the
life and then choose "Exit" from the "Start" menu.
Re-enter the level and you should have the same number of lives you
had when you exited the level. Repeat this as many times as needed.
Hint: Hidden Base:
Interesting statue:
In the Hidden Base level as Tails, go to the pulley where,
at the top, there are five to six Kiki's throwing bombs at you. In
that area is a headless statue of a nude woman, holding her cleavage.
Hint: Hidden Base: Green sea
monster Chao:
When playing as Tails, there is a hidden green sea monster
Chao in the small maze. It makes your Chao's color turn green.
Hint: Iron Gate: Special
Dragon Animal for your Chao:
To get A Special Dragon for the Dark story line, get all
three Chao boxes in Iron Gate as Dr. Eggman. Be careful 00 one of the
boxes is near the goal,
Hint: Iron Gate: Laser
Blast:
First, find the Cannon in the Weapons Bed level, then play
the Iron Gate level again. Go to the location where you find the most
coins and two gas pipes. Blast those gas pipes. You will now see a way
leading to a hall. The Laser Blast is inside, glowing green light.
Take it. It makes it easier to lock-on to more opponents.
Hint: Mad Space: Phantasy
Star Online items:
In the Mad Space level as Rouge, you can find items from Phantasy
Star Online lying around -- the boxes rather not items themselves.
For example, you can find green and blue boxes from the game.
Hint: Metal Harbor:
Shortcut:
Near the beginning as Sonic, after doing the loop-de-loop
there is a robot you can home-attack, which will take you to a faster
route. After completing this much faster route, simply finish the rest
of the level as fast as you can without taking detours. Also try to go
straight all the way on the street board at the end-- do not zig-zag.
Hint: Pumpkin Hill: Ghosts:
As Knuckles, from Pumpkin Hill to the rest of the game you
can find ghosts in certain places. Note: They just pop out and knock
you down.
Hint: Pumpkin Hill: Extra
Skeleton Dogs:
As Knuckles, go to Pumpkin Hill and get the extra life that
is buried where the Shovel Claw was located. Then, go to Church
Mountain and look around one of the graves closest to the wall. You
should find a Skeleton Dog there. Restart the Level and do the same
thing over again until you have as many as needed. The last time you
do that, find a Chao Key and finish the level. It is easier to do this
if you are on the 100 Ring mission or the Find The Chao mission.
Hint: Pumpkin Hill: Safe
from fall:
When you fall for a while, glide then do the Spinning Dig
move and hold it down. You will bounce back up and be able to glide to
safety. If you do not make it, repeat until you do.
Hint: Pumpkin Hill: Early
lives:
When starting Pumpkin Hill as Knuckles, go to the left
rocket that takes you to Church Mountain. Then, take the rocket that
leads to Pumpkin Mountain, which is somewhere in the graveyard area.
While falling down from that rocket, quickly glide forward to the
flying "island" in front of you. If done correctly, you
should grip to the floating chunk of land and be able to go forward to
get the extra life. This can be useful for people who are collecting
Skel-dogs, because you can get it in the graveyard place before you
take the rocket. There is also an extra life buried where the digging
claw things used to be -- so this can double as an unlimited lives
trick. Note: Skel-dogs are useful for people who are raising running
Chao because they remove the boar's ugly features, and provide a
running improvement of up to 16, without subtracting from other stats.
Hint: Radical Highway: Fire
Ring:
As Shadow, after the second highway you spring to, go
backwards instead of forwards. You will see a rollie object that you
need to somersault through to a new route. The new route leads to the
Fire Ring that allows you to break steel crates. Note: You need the
Light Shoes or you will not be able to get it.
Use the following trick to get the Fire Ring
without using the Light Dash. When you get to the row of rings in
mid-air on the path to the ring, simply somersault at Super Sonic
speed. Press A while holding the D-pad in the direction
of the rings. You should be in mid-air. Press A again to use
the Homing attack. You will hit the spring and get the ring.
Hint: Radical Highway: Got
Ring? Blimp:
There is a blimp with the message "Got Ring?" in
the level.
Hint: Security Hall: Fast
completion:
In this stage you play as Rouge the Bat and are given 5
minutes to complete it. This can prove to be quite difficult. If you
have enough lives you can do this trick. If you cannot seem to find
the Emeralds, you should die. You will keep the existing Emeralds that
you have collected. You will begin at the start of the level and the
Emeralds will move to different places. This is the fastest method for
completing the level if you are having trouble.
Hint: Security Hall: Cut
through lasers without losing rings:
As Rogue, get a running start and glide as fast as you can.
If you are quick enough, when you touch a laser you will hear a spark
but will not get hurt. You can only do this on lasers that are high.
This is best done in the higher room with the switches.
Hint: Security Hall:
Alternate shield color:
Play as Rouge in the Security Hall under the hard
difficulty setting. The shield robots will be holding black shields
instead of red ones.
Hint: Sky Rail: Shortcut:
There are places in the level where you can jump as Shadow
from the rail you are on to a rail you are going past that you
normally would not get to until later in the level. This method saves
time, and it is fairly easy. Be careful -- do not jump to a rail that
will take you back, adding time. Additionally, on the last rail, take
the rail on the right versus the left. The one on the right slopes
straight down to the goal. Also, crouch at the very beginning to go
much faster.
Hint: Sky Rail: Find the
lost Chao:
The Mystic Melody and Light Speed Dash are required. At the
second checkpoint there will be rail. Do not go on it. Instead, turn
to the left and you should see the Mystic Block. Play the Mystic
Melody and rings will appear. Do the Light Speed Dash and there will
be a lot of bouncy things. Bounce up a few and at the top you will see
the lost Chao. Go up a few more bouncy things to reach it.
Hint: Sky Rail: Ancient
Light:
As Shadow, skip the rocket and use the spring. Hit the
bouncy propeller object until you get to the limit. You will see an
enemy robot that you need to kill. Following him is a string of robots
that you attack until you get to the Ancient Light for Shadow. It does
the same thing as the Ancient Light for Sonic.
Hint: White Jungle: Ancient
Light:
To get the Ancient Light from the original Sonic
Adventure, go to the White Jungle level as Sonic and keep playing
until you reach the part where you are in a tree with many enemy
robots. Jump up to the area with the box of rings. From there, walk to
the edge of the platform until you see an enemy robot. Home attack it
and keep going, attacking item boxes until you get to an extra life at
the end of the line. There is also a 1-Up item which is the Ancient
Light.
Hint: White Jungle: Fourth
mission Emblem:
There are no shortcuts in this level. To get the Emblem as
Shadow, keep running and do not get hurt.
Hint: White Jungle: Easy
points:
When playing as Shadow there are two places where you get
points for easy things. At the very start of the level, after swinging
on your first vine, somersault under a fence for 500 free points.
Then, when you are in a grassy area much like the area where Sonic
gets his Ancient Light, instead of going the short way which leads to
invincibility, somersault under a gate behind two robots. Dodge the
sparking robot and when you reach two robots, one flying around one
just standing, hit the flying one. Stay in the air as long as you can
and bash the second one to get the usual 100 points, but you will also
get 400 bonus points.
Hint: Wild Canyon: Special
Dragon Animal for your Chao:
Play as Knuckles in the Wild Canyon level. Get all three
Chao Boxes. The first Chao Box will be the Chao key. When you get the
second Chao Box you can get 2, 3 or 4 animals. With the third Chao
Box, you can get the Dragon.
For an easier way to get a Dragon, start the
Wild Canyon level and go to the place where you get the power-up on
the wall you came out of. Look to where it and the left wall
intersects. Climb up to find a Dragon. Go over there and play the
Mystic Melody. Go forward and get the extra life. Restart and do it
again.
Hint: Wild Canyon: Extra
dragons and lives:
Use the following trick to get a lot of dragons in about
ten minutes. At the start of the Wild Canyon level, climb the tall
pillar to your right. When you reach the top, get the extra life and
glide to the pillar on the other side of the room. Then, glide onto
the pillar closest to it and get the Chao box. Enter the "wind
tunnel" and when you get to the top, go to your left. Go to one
of the first cubes blocked by boxes. Punch the boxes for another extra
life, then go to the end of the path. Once there, hit the Chao box,
but avoid the animals. Once you get that, go to the path across from
the one you that are in. Go all the way down and either kill or ignore
the rhinos. Then, drop down into the statue area. Get the Chao box and
the dragon, then exit and repeat this as many times as needed.
Hint: Defeating Big Foot:
In the Hero storyline, you can defeat Big Foot faster by
jumping on the wooden boxes. From here, you can attack him without
having to wait until he lands. After he shoots out all the boxes,
defeat him the standard way.
As Sonic, if you have the bounce attack, just
bounce around Big Foot.
Hint: Defeating Eggman:
In the Hero storyline, during both battles with Eggman
forget about the lock-on missile -- it is too slow. Instead, rapidly
attack him with your Vulcan cannon.
Hint: Defeating Egg Golem:
Beside climbing the stairs on Golem's back, you can hit him
another way. You can only do this when he has two or less hits
remaining. When he uses his head butt of death, stay to the side of
his fists so the head misses. Then, get directly under the head. He
takes a few seconds to pick it up again -- use a bounce attack to hit
the "battery".
When fighting Egg Golem, fall down to the sand
pit area and land on the platforms. Then, hang on to the rope that
pulls you up. When you are up do not get off the rope. Remain there
and shoot Egg Golem. When he does his head butt, quickly jump back
down on the platform then repeat until he is defeated.
Hint: Defeating King Boom
Boo:
In the Hero storyline, only run fast enough so you can see
his face. When he starts breathing blue fire, you will have more than
enough time to punch the ghost holding the hour glass while he is
preoccupied making is wall.
King Boom Boo as one attack called the Chomp
Attack. Be careful, because he also speeds up when he does it. If you
slow down, quickly speed back up or he will speed up and attack.
Hint: Defeating Shadow:
In the Hero storyline, during both Shadow battles you can
use the same strategies. Shadow cannot defend against the bounce
attack.
Instead of trying to catch him off-guard, keep
somersaulting at him. This makes the battle easy.
Hint: Defeating Sonic:
In the Dark storyline, instead of trying to catch him
off-guard, keep somersaulting at him. This makes the battle easy.
Hint: Defeating Sonic or
Shadow:
This trick works for either character during the final
battle. When fighting, fall behind of your opponent. When you are far
enough, he will do his special attack. Quickly do the homing attack to
avoid it. If you are fast enough, quickly do the homing attack at your
opponent and you will hurt him. You need to do the homing attack very
quickly, or he will start running again and you will not hurt him.
Hint: Make Omochao angry:
Pick him up and throw him around. If you throw him at an
enemy, he will explode. You can even shoot him with Eggman or Tails
while he is flying around your head.
Hint: Big the Cat appearances:
Aquatic Mines level: You can also find Big the
Cat when the water is all the way up and you look through the cage
with the caution side.
Cannon's Core level (as Tails): When you take
the first elevator down, you will see Big below hanging on to the
wall to the right (or left)
Cannon's Core level (as Knuckles): Big can been
found inside of the wall near where you find a lot of lasers close
to the ending (next to the ground that is green on the right side).
He is waving to you.
City Escape level: Big the Cat appears after
the last corner in the G.U.N. truck vs. Sonic scene. look For him at
the right of the screen, running downhill on the sidewalk away from
the truck.
Colony's Core (as Sonic): Note: this is the
last part. When you are going down the slides, jump on the pillar to
your left (the one with the timestop switch). Look across from you
on the other pillar to see Big.
Crazy Gadget level: Reach the room with all the
color boxes. When you first get to the yellow one, jump down to land
on another yellow piece. Big will be jumping up and down on it --
you can reach him.
Crazy Gadgets (hard difficulty): Big will be
hanging on to the blue block instead of on the yellow block.
Cosmic Wall level (as Dr. Eggman): When you are
on the second train-like rail car immediately after you reach the
top of the first hill, spin the camera angle around to see behind
Dr. Eggman. Big will be sitting on the corner of the platform behind
you.
Death Chamber level (as Knuckles): Go in the
middle, where the big engine is located. Climb around it in one
location and you can see Big the Cat inside of it.
Dry Lagoon level (as Rouge): Go to the turtle
and rescue him. Then, go to the other place with the underwater
swimming turtle. Grab hold of him and on the way to the under
prison, look on the bottom right of the screen to see the lower half
of Big sticking out of the sand. Look carefully and make sure you
are entering the tunnel, and not the exit.
Egg Quarters level: Go to the green room with
the eight pillars. In the middle of the room is a Mystic Melody
ruin. Stand on top of it and jump up. On the wall to the left (or
right), Big is holding on under a flower.
Final Chase: At the last continue, Big will be
directly in front of you, inside the green gravity cylinder.
Final Rush: Look for a line that you can grind
on. It is a straight line that has a spring attached to it. Hit the
spring and jump up to see Big on platform, dancing just like in Sonic
Adventure when he catches the frog. You can also touch him.
Green Forest level (as Sonic): Big can be seen
(barely) on a platform against a tree, immediately after the part
when you home attack two enemies that are floating above platforms.
Look to the left to see the large platform against a tree. Big is a
little difficult to see.
Hidden Base level (as Tails): When you reach
the entrance to the first pyramid, look to the right. Big will be
sitting on a metal girder that is around a large statue against the
wall.
Iron Gate level (as Dr. Eggman): When you reach
the first elevator, jump off and hover (or fall towards the wall
with the exit on it.). Keep falling to see Big hanging onto the
wall.
Last episode level (as Rogue): Go to the top,
and when you press the button, fly the same way that you got there.
Climb up on the wood thing and you should see Big the Cat. You
cannot go there -- he is just turning his back at you.
Last? story level (as Dr. Eggman): As you fall
down a ravine with lasers, Big is sitting on the far left ledge near
the three water enemies.
Last? story level (as Shadow): Before the
biolizard fight (called the Ultimate Battle in scene select),
repeatedly press A through the beginning of the sequence to
see Big the Cat walk by you twice.
Lost Colony: When you reach the part with a
high platform that has a lot beetles, about three quarters of the
way on the platform, Big is on the wall to the left. Try shooting a
lot of beetles to get light to see him.
Metal Harbor level (as Sonic): Big can be seen
when you reach the rocket that takes you to the big rocket. Look
around to see him sitting on a platform off to the side
Meteor Herd level: Big can been seen below the
light screen window that is close to the lava. He is hanging on the
middle of the ledge. Note: It is located close to the huge platform
that has a sign that reads "0-2 0-3". He is difficult to
spot.
Prison Lane level (as Tails): Go to the room
with the "elevator". In one of the cells you will see
something sticking out on the left side. Move the camera so its
pointing to that cell to see Big the Cat.
Pumpkin Hill level (as Knuckles): Go to the one
of the train gates. You can see Big the Cat hiding behind the gate,
waving to you.
Pumpkin Hill/Mountain level (as Knuckles): Go
to the Ghost Train Turntable and drop down to the tracks. In one of
the barred tunnels, Big the Cat will be waving at you.
Pyramid Cave level (as Sonic): You can see Big
the Cat on the far left side of the screen, behind the fence on the
first rail you grind on.
Radical Highway level (as Shadow): Go to the
rocket that takes you over the "Got Ring?" blimp. Big the
Cat will be looking down. When playing under the hard difficulty
setting, you will see him hanging from the blimp instead of looking
down.
Sand Ocean level (as Eggman): Big can be seen
immediately near the end ring. Turn the camera to see Big sleeping
on a platform off to the side.
Security Hall level (as Rouge): Immediately
when you start the level, go to your right or left and reach the
ledge directly next to the hole with the A/C tubes in it. Move the
camera so you can see under Rouge, and you should see Big hanging
onto a wall. Note: You can use Drill Drive to attack him and pass
through him like a ghost.
Sky Rail level (as Shadow): Immediately at the
start of the level, when Shadow is grinding down a pole, look at the
girder behind him. You will see Big sitting on a girder in the
background. Note: You will only see his head unless you jump.
Weapons Bed level (as Eggman): Big is sitting
on top of the first garage with TNT packs on it.
White Jungle level (as Shadow): You can see Big
at a platform on the right of the screen when swinging on the last
vine with the waterfall. After seeing him, look up to the top
right-hand side to see Big sleeping on a giant heavy looking leaf on
a tree just before you reach the goal ring.
White Jungle level: Big can be seen again at
the end of the level. Before you hit the ring, turn the camera to
the right to see Big sitting on a tree to the left.
Wild Canyon level (as Knuckles): Go forward and
up the wind. Go over to the wall in between the two paths you can
go, and climb up. Big the Cat will be hanging on for life.
You can also see him in the battle against
Sonic while playing as Shadow.
In the Tails level where you are running from
the police and you first get your hover ability, Big the Cat can be
seen again. There is a part in the level where you need to knock a
column over in order to use it as a step to reach a higher level,
from which you hover over to a platform with a police barricade and
two robots. If you miss the platform and fall in the hole, you will
see Big the Cat sitting on the girders underneath the platform.
In the intermission when Sonic beats up the Egg
Golem (Dark storyline) look against the wall to see Big behind one
of the doors, jumping up and down,
After you complete Final Hazard, and Shadow and
Sonic get ready to use the Chaos Control, Big will sometimes be seen
floating around in the background.
Play as Rouge and do the battle against
Knuckles. At the end when you and Knuckles are saying
"Whew", Big will walk across the beam behind you.
Hint: Big the Cat appearance
in intermission sequences:
Some intermission sequences also have Big the Cat
appearances. To find them, rapidly press A. If done at the
correct time, Big will appear. Fir example, at the beginning, Big's
head peeks out from the helicopter. In the shuttle blastoff, Big will
scratches his butt at the very beginning.
When playing the Hero storyline as Sonic, when
he jumps out of the plane in the first intermission, repeatedly press A
+ B. Big will get out of the plane and look at you. For better
results, keep pressing A + B at the start until Big
appears.
Hint: E102 appearance:
In Rouge's Inside the Pyramid level, one of the robots you
blow up is E-102.
Hint: Character comments:
While playing as any character, stand in a place for a
while and your character will comment about the stage. Some examples
are:
Sonic in Crazy Gadget: "This place is a
real pain in the butt!"
Knuckles in Pumpkin Hill: " This place sure feels
haunted."
Shadow in Radical Highway: "I sense danger all around me."
Sonic in City Escape: "This city sure has some steep
hills."
Glitch: Stuck in wall:
As Sonic or Shadow, enter the regular Chao Garden. From the
entrance walk right against the wall while pushing against it with
your side. If done correctly you will walk into a little groove in the
wall. You will do the spin attack even though B was not
pressed. Note: Be careful because you may hit your Chao.
Glitch: See through walls:
Press L or R in certain places and you can
see through the wall. Try this as Knuckles at Pumpkin Hill at the
train area.
Glitch: Fall endlessly in
Final Rush:
While as Sonic running away from the burning rocks in the
last part of Final Rush, run at full speed and make sure you do not
get hit by the rocks. Then, jump to your left or your right, whichever
you are closer to. Hold A to make a full jump and then press
the direction that you want to jump off of. You will notice that you
just jumped over the barrier. You will now fall endlessly to your
death. However, if you got hit by one of the rocks on the way out,
there will be a strange aura attacking you as you fall. You may die
before you reach the atmosphere.
Glitch: Invisible snowboard:
In the Metal Harbor hero level, press Y on
controller B. Sonic will be snowboarding, yet will have no snowboard
under his feet.
Glitch: Get the Air Board at
the start:
To get the board early, press Y on controller B.
Glitch: Wrong camera angle:
In the City Escape level as Sonic, find the part near the
end with an under-pass that you need to somersault under. When you do
that, quickly jump. If you are lucky, the camera will be in the other
direction, showing you where the ramp's and speed things are located.
This may require multiple tries.
Glitch: Frozen Shadow:
Shadow's Ancient Light is required for this trick. Once you
have it, go to the Final Chase level. When you meet your first
shielded robot outside a tunnel, stand as far from it as possible and
use Light Attack. Shadow will go to the top of the roof and freeze in
the Spin Dash position. Unless you press B, he will continue to
be that way.
Glitch: Frozen Sonic:
Sonic's Ancient Light is required for this trick. Once you
have it, go to Pyramid Cave level. Use the Light Attack on the fourth
gamma robot from the Bounce Bracelet. Sonic should destroy the robot
and stay in one of the corners, frozen in the Spin Dash position and
flicke. Press B to revert back to normal.
When you get Sonic's Ancient Light, go to the
Crazy Gadget level. Proceed until you get to the last checkpoint near
the door to the boxes room. When you get in the boxes room,
intentionally die. You will appear to be back at the last checkpoint.
The door behind you will be shut. Stand directly next to it and use
the Ancient Light. You will be frozen unless you press B.