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Tomb Raider 2 (Walkthrough) cheat code
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Tomb Raider 2 (Walkthrough)

Introduction

Welcome to Lara's newest adventure. If you thought her first adventure
was exciting, wait until you see what she has planned for you this
time. There are 16 massive levels and a final battle what you won't
believe.

As you might expect, there are plenty of puzzles to solve and SECRET
AREAS to find during your adventure. All of them are explained in the
following text. For those of you playing the PlayStation version, you
will be glad to know that you can now save your game whenever you want
- a much needed improvement over those Save Gems from the first game.

Finally; we aren't going to explain how to play the game or control
Lara. That is what your manual and the excellent tutorial back at
Lara's mansion is for. By the way; her mansion is incredible in this
sequel. The obstacle course (now with stopwatch timer) has been moved
outside and there is now gardens and an orchard to explore. Many new
rooms are available to explore inside the main house including her
Bedroom, Kitchen, Bathroom, and all the old favorites from the first
game. She's even added a diving platform to her swimming pool so you
can practice her swan dive.

Combat Tips

There are now lots more human enemies in Tomb Raider. These guys fight
back and sometimes with some pretty impressive firepower. While it is
important to save your more powerful weapons for the more powerful
enemies, always use the best weapon to take out a given enemy in the
least amount of time. Watch out for those Rig Workers ( the guys with
wrenches ) as they can climb just like Lara and follow you almost
anywhere.

Save the Big Guns (M-16's and Uzi's) for the Big Bad Guys. When firing
at groups of enemies, always make sure to release the action button
after each kill so you can acquire a new target; otherwise you will
continue to pump lead into the fallen corpse. Watch for the shadows of
enemies who attack from the air.

Lara's adventure now includes many underwater areas to explore. Of
course these areas are populated with underwater enemies. While Lara
has some underwater combat ability, it is always best to fight from
dry land. Use the harpoon to slow down your enemies while you retreat
to dry land, then break out the serious hardware. It takes time for
Lara to reload her harpoon gun, so if you are being attacked by a
group of enemies it is often better to retreat than persist in a
losing battle.

Hardware List:

Stopwatch

Lara has traded in her compass for a stopwatch. This allows you to
check your level completion time and find out if you've missed any
secrets. It also makes it impossible for me to use directions like N,
S, E, & W in this solve.

Flares

You can't do any damage with these handy items, but they will be
invaluable as they illuminate your surrounding area, revealing traps,
switches and Core's new dynamic lighting engine.

Pistols

These are Lara's trusty sidearms she brought with her from the first
game. Use them "John Woo-style" to take out your basic baddies. They
will auto-aim each time you press the fire button.

Shotgun

Another trusty weapon from the first game; use it on groups of enemies
for wide spread damage or when at close range to inflict serious
damage on a single opponent.

Auto-Mags

More powerful than the pistols; these auto-firing weapons are great
for long range targets and groups of enemies.

Harpoon Gun

The reload time on this weapon makes it good for usually one a single
shot. Use it to stall your enemy so you can swim to the safety of dry
land. Ammo is also hard to find so conserve every harpoon you find
until you absolutely need it.

Uzi's

Another favorite from the first game; this weapon is very powerful and
should be saved for the bigger enemies and bosses.

Grenade Launcher

This weapon provides some serious destruction. Grenades will explode
only after they are armed and they must travel about 50 feet before
they arm. This makes this weapons a range weapon which is good because
you don't want to get caught in your own blast. Do not fire then run
forward until after the explosion and resulting deaths.

M-16

The M-16 is to Tomb Raider 2 as the Uzi's were to the original Tomb
Raider. This is the most powerful weapon you can get. It is so
powerful that you will be tempted to use it early on, but DON'T! Save
it for the final levels and the larger enemies you encounter there.

So if we are finished with all the preliminary info; let's get on with
the game....

------------------------------------------------------------------------
The Great Wall

Our journey begins in a valley very near the Great Wall. Enter the
water and go to the left of the big rock. A Tiger should appear so get
on the rock and kill the Tiger then jump forward to continue down the
path. When you reach the gap, pull up, pivot, then jump and grab and
pull up.

Kill the Tiger that is approaching then jump the gap and take the path
to the Stone Dragon which is also Secret #1. Continue the climb by
climbing up twice then pulling up to the ledge. Turn and jump to the
left and grab and pull up to get across another gap then pull up again
to reach the building.

Enter the guardhouse and drop through the grate in the upper area to
fall into the water. Then run forward and jump and pull up to access
the switch. Flip the switch and proceed to the Great Wall.

A threesome of crows attack when you reach the top of the wall. Kill
them with your guns, taking evasive action if necessary. Proceed to
the gap in the wall. The guardhouse on the other side is locked so
drop to the water below to obtain the key for the guardhouse. Kill the
Tiger who is arriving as you exit the pool. A green section of the
ground will get you high enough so you can jump and pull up to the top
of the wall. Continue to the guardhouse and open the door.

Kill the spiders that swarm out the door then enter. A single spider
remains to guard the Rusty Key above that ladder. Kill the spider and
take the key and use it on the lock next to the door. Continue
forward until you reach a room with a skeleton. Shotgun shells and a
medkit are here as well as another swarm of spider plus a big spider
coming in from behind. Take out the big one first then finish off the
swarm before collecting your items. Pull out the block and slide down
the slope to arrive at a pool of water.

Jump in and head left to the wall. Jump up and grab and shimmy to the
right avoiding the darts. Swim underwater to the exit and surface in
the corner avoiding even more darts. Climb up and exit into the
hallway.

This hall has a collapsing floor with spikes beneath. Run across and
through the door which shuts behind you. Two boulders start rolling
towards you from the left. Turn and run to the right. As the passage
narrows, jump the spikes and land on the ramp. Slide down into the
wall then jump to the left and get some ammo. Run forward and pull up
to the ledge to avoid the spiked walls closing in.

This next hall has more collapsing floors and sharp swinging blades.
Run down the hall and jump the blades. As you approach the final blade
jump and turn to the left in midair. You should land right next to
Secret #2; the Jade Dragon. Pick it up and move into the hall before
the spiked walls close in on you. Cross the collapsing floor while
staying to the right. The left wall will stop before it can hurt you.

At the end of the hall, stop at the top of the ramp and turn so you
can slide down backwards. Hang from the bottom and drop then jump to
the right to land on another collapsing floor which you fall through
as more spikes close in above. Enter the cavern and continue forward.
Take the medkit then head to the left and run past the blades.

There is a rope slide and lots of spiders in this next room. Kill all
of the spiders then go get Secret #3 which is located below the rope
slide. To get the Gold Dragon you need to look down into the canyon
and locate the tan rock with the moss. Stand above the tan rock and
with your back to the canyon, drop off, hang then drop. Jump and grab
the ledge and shimmy right until you can pull up. Continue along the
path and collect some flares along the way. Take the ladder down and
continue until you reach the canyon floor.

Those tremors you should now be feeling are the early warning signs of
an advancing T-Rex. Return to the hall and kill the T-Rex from the
safety of the passage. When he is dead, you can cross the canyon and
get the Gold Dragon. This causes a second T-Rex to appear so kill him
then make your way back to the top of the canyon. Use the rope to
slide across the canyon and land on the ledge on the opposite side.
Kill the 2 Tigers which are waiting for you, then proceed to the exit.

------------------------------------------------------------------------
Venice

Lara arrives in Venice and finds herself in a dead end alley. Exit to
the courtyard and take out the Doberman as he charges. You will need
to do some side-jumping and shooting to take out the guard on the
balcony who will drop a key after you kill him. Continue down the
alley until you hear approaching footsteps then start firing and
backflipping back down the alley to take out more dogs and henchmen.

When all is safe, exit the alley and you will be next to the canal.
Dive into the canal and swim under the large door to get inside the
boathouse. Checkout your cool new ride then flip the switch to open a
door somewhere else. Return to the dock and enter the hut. Grab the
flares from the table then start climbing the ladders.

Climb each of the ladders after pressing the appropriate switch to
open the trapdoor. When you reach the roof, shoot out the windows
then drop into the hall. Climb through the second window you just shot
out and jump over to the awning. Then make another jump to the balcony
and retrieve the Boathouse Key from the dead guard you shot earlier.
Return to the hall and head right to the door you opened from the
Boathouse.

Kill the attacking Doberman then continue across hall and flip the
switch to open a door high on the wall on the opposite side of the
canal. Head back to the dead Doberman and shoot out the window. Run
and jump and grab the awning. Pull up and then start jumping from
awning to awning until you reach the ledge near the door. Jump inside
and flip the switch at the end to open a canal door.

Dive back into the canal and return to the Boathouse and unlock the
door. Swim back out and make your way to the ledge by the hut. Climb
out and kill the henchman. Take his Auto-Mags before you return to the
Boathouse. Climb in the boat and head for the now-open canal door.
When you pass through the door, stop the boat and light a flare to
reveal a passage to the right. Secret #1 is waiting for you at the end
of this passage. Take the Stone Dragon then jump down and kill some
rats below you. Turn and face the ladder then turn and head right.
Turn right at the end and jump in the water. Continue on past the left
channel until you reach some Uzi Ammo. Grab it, then retrace your
steps back to your speedboat.

Light another flare and continue down the dark canal. At the bottom of
the falls you can dive into the pool and retrieve Secret #2; the Gold
Dragon.

Continue on until you reach a large underground chamber with lots of
columns. Keep the boat over towards the left until you see a ledge.
Hop out and kill the rat nearby then shoot out the window and finally
kill the henchmen who arrives to investigate all the noise. Grab the
ammo then get back in your boat and head through the large metal doors
and stop.

Jump out of the boat and swim back to the dock and go through the
broken window. Enter the room and flip the switch and take the shotgun
shells. Return to the dock and climb the ladder making a mental note
of the doors which are now closed. The water level and your boat have
risen to the top so dive in and flip the underwater switch to open the
next set of doors then get in your boat and continue.

Keep to your left to avoid the enemy gunfire and bring your boat to a
stop by the gondolas. Exit the boat and get on the dock. Climb on the
box then jump and grab to reach the awning and pull yourself up. Walk
to the right edge of the awning and jump to the walkway above. A
Doberman and a henchman come running at you so backflip off the ledge
and kill them both before jumping backup. Retrieve the medkit. Another
guy is guarding another speedboat further down the canal. You can kill
him from up here then turn right and head for the courtyard.

A gun crazed baddie comes running at you so kill him with your guns,
taking evasive action when necessary. Retrieve the Steel Key from his
fallen corpse and unlock the courtyard door. Go through the door and
drop into a hole to flip a switch. A gate opens somewhere else in this
level and you hear approaching footsteps. Climb out of the hole and
kill the henchman and take his ammo. Return to your speedboat and use
it to ram the gondolas.

Underwater mines hinder your progress. These mines can only be
triggered by a boat. Lucky for you, you have two at your disposal.
Line your current boat up with the mines and build up some speed. Jump
out of the boat at the last minute and swim to the dock as your boat
continue down the canal and sweeps the mines for you. Grab the M-16
ammo from the fallen guard. The Iron Door is locked so we need to find
a key. Get in your new speedboat and return to the section of the
canal that raised your boat to this level.

A bad guy is waiting around the left corner, so hop out of the boat
and kill him when you get on the dock. Grab all his ammo. Get back in
the boat and continue along the canal until you reach a clothesline on
the right and a smaller canal on the left. Ram the two gondolas tied
at the dock and exit your boat. A henchman with a bat come out of a
door but you can kill him before he even gets close. Enter the dark
room and kill some rats and flip the switch to open a door somewhere
else in this level. Return to your dock.

Before getting in the boat look up. There are some windows above. Jump
and grab the ledge and pull up so you can shoot out the windows. Climb
through and take Secret #3; the Jade Dragon from the bed. Now you can
get in the boat, turn around and take the narrow canal you passed
earlier. Keep to the left and the canal will intersect with a larger
canal and you will find the door you opened a few minutes ago with
that switch.

Enter the door which shuts promptly behind you. Take the Iron Key from
the pool of water and climb the ladder to go up and kill a Doberman
and his master. Take the medkit and flip the switch. A really nasty
guard arrives on the scene and is blocking your escape to the boat.
You can either kill him by shooting through the gap between the door
and the wall or if you want to impress your friends, try doing a
backflip from the ledge and killing him before you splash into the
canal.

Either way, when he is dead, get back in the boat and retrace you path
back to where you got your second speedboat. You now have the key to
open that door and kill another nasty badguy. Flip the switch by the
window to open the second gate which is blocking your exit. Return to
the boat and head back up the canal going under that walkway where you
snipered the guy who was guarding this boat earlier in the game. Keep
to the left until you reach an open door on the right. Go just past
this door then back the boat up to the door so that it is lined up
with the ramp to the left.

Jump out of the boat and enter the door until you can stand. Shoot the
henchman and grab his ammo when he is dead. Flip the switch to open
the final obstacle in your escape of this level. This is a timed
sequence of events and the clock starts ticking once you get back in
your boat. Anything less than a perfect performance and you will be
redoing this segment so save your game. Ready.....set......GO!

Accelerate your boat and jump the ramp, braking immediately when you
land so you can make the sharp turn at the second left into the large
canal, then make a sharp right into the smaller canal with the open
gates. Make another right at the intersection and speed down the
canal to the exit...

------------------------------------------------------------------------
Bartoli's Hideout

Exit at the dock and kill some rats. Go around the building to the
left, killing the guard and his rats before flipping the switch.
Another guard arrive so kill him too, taking the medkits from both
your victims. Enter the now open front door and kill the guard on the
balcony and his friend who appears on the ground floor. Grab the
shells from your second kill then shoot out the window and kill the
Dobermans who jump through when you get too close. Go to the back of
the courtyard and take the medkit, flares and ammo.

Now you need to proceed down the heavily guarded hallway. Several
statues will begin hacking at you with huge blades when you get too
close. Keep to the right and time your short running bursts so you
pass by when their blades are in the upright position. Don't overshoot
and run into the next blade. When you get to the dark end of the
passage, light a flare to reveal a switch which opens a door back out
by the canal.

Run past the guards in a single continuous run this time. They will
swing but they will be too late. Back out in the big room find the
sloped wooden box. Stand with your back to the slope then jump back
and then forward and grab the ledge and pull up. Walk around to the
left and pull the block then drop down to the floor. Get below the
ledge to the left of the block you just pulled and jump and pull up.
You can now turn and do a running leap to the opposite balcony where
you killed that first henchman. Take his ammo then move to the
textured wall and climb on and across to the window.

Climb out onto the ledge and turn to the right and dispatch the gunman
on the balcony across from you. Now you can turn and do a running jump
off the end of the balcony over to an awning. You'll start sliding
backward so grab as you fall then shimmy to the left and pull up and
do a backflip to a ledge across the canal. Turn left and do another
running jump, grab and pull up maneuver. You should now be standing on
a rather small ledge. Turn and do an angled jump to the awning across
the canal. You can stand on this awning so turn and face that open
door and do a standing jump and press the grab while in midair so you
enter the door instead of hitting the wall above it.

A pair of Dobermans should charge you when you land so take them out
before they even get close. Make sure you don't back up or backflip
out of the door into the canal or you will be doing that last
paragraph all over again. Head upstair and take out the first of many
attacking gunmen.

Enter the room where the first henchman came from and look in the left
corner for a switch hidden in the wall. Flip it to open a door in the
previous room which leads to that outside balcony where you killed
that one guy. He dropped some shells and Secret #1; the Stone Dragon
when he died. After you collect all of this, return to the room with
the switch and shoot out the window.

A guard patrols the landing outside this window. You can probably kill
him as he passes or you can climb out and do the deed face-to-face.
Continue down the landing and shoot out the next window and climb in.
The door opens and a guy with a bat enters along with his dog and
another guy shows up behind you on the ledge. These guys are pretty
slow so as long as you keep moving and firing you should be okay. The
dog is faster to take him out first if possible. Do a lot of flipping
and use the larger room on the other side of those doors if you need
space to maneuver. You can even retreat back to the stairs if
necessary. When everyone is dead, return to the last room and push the
back of the fireplace twice to access a concealed passage.

Kill the rat after you climb up then proceed to the slope. Blades
start slicing at you as you approach so stand back and jump out and
turn to the right and drop into the water. Climb out to the safety of
the wooden ledge in the corner to survey the next deadly trap.

You need to make a quick series of jumps and the flames are on a
timer. They will go out when you jump off the ledge you are
standing on, so when ready, get your back to the wall and start
running. Jump from the edge and land on the next platform. Do two
STANDING jump for the next two ledges to arrive at the other end of
this trap. If you miss a ledge or catch on fire you will land ( or
can jump ) in the water and try again.

The door open as you approach and a gunman and his dogs attack.
Kill them all then jump to the slope box and jump and grab and pull
up onto the lowest chandelier. Do a running jump to the right to
grab the ledge. Pull up and flip the switch to open a door behind
the fire in the fireplace. Jump back to the chandelier then turn
and jump to the next highest chandelier. Do another running jump to
the ledge on the right to flip another switch which opens a painting
on the wall which conceals the Library Key.

Return to the chandelier then turn right and jump to the next
highest light and finally to the ledge above. Kill the approaching
rats then continue in their direction and jump and grab and shimmy
to the right until you can pull up. You should now be on the highest
rafter so run and jump to the wood floor by some bricks. Kill the
henchman behind the bricks and take the medkit. Be careful not to
fall off as any fall from this height is instant death.

Climb on the bricks and head left and jump to reach another switch.
Flip it to adjust the chandelier height so you can access the Library
Key. Jump back to the bricks then go down to the chandelier and jump
until you reach the light next to the Library Key. Do a running jump
to grab and pull up and get the key then repeat to get back out on
the chandelier. Jump all the chandeliers until you are on the other
side then do a running jump and grab to the ledge. You won't grab but
you will land on the ledge and this saves you from having to return
to that last switch to adjust the chandelier heights.

Exit to the window sill and go right. You should see the fire below,
so hang and drop down to land in the water and not the fire. You
should now be outside the Library door. Flip the underwater switch
and swim through the door that opens as a result. Head to the right
and surface. You should see a gap in the floor to your left. It's
dark down there so light a flare and head into the opening. This
turns into a maze rather quickly so follow these directions.

As you swim into the hole turn to the right and go around the corner.
Swim into the large opening then go through the smaller opening near
the top of the wall. Turn right after entering the smaller passage
then find the small opening to the lower-bottom-left of the wall.
Enter and quickly turn left to find some grenades before continuing
back to the right to find Secret #2; the Gold Dragon. Flip the nearby
switch then head straight up to the newly opened door where you can
finally take a breath. Do NOT climb out here or you will burn to
death. Instead, retrace your path through the maze back to the library
door.

Enter the Library and kill the gunman across the room. Go through the
large doors and climb up the bookcase on the left. You can kill a
pair of rats from the small area above before jumping over to flip the
switch which opens another guarded doorway.

After you kill this guard, go through the door and climb the books on
the left. Jump towards the window then turn left and climb up. Shoot
the window then jump to the sill. Turn and exit the window backwards
so you slide down the awning. Grab the end the pull up so you backflip
to a ledge behind you. Run and jump to the roof across from your new
position, then turn left and jump to the TOP of the brick wall.

This next sequence is extremely difficult ( at least it was for me ) so
SAVE frequently.

While standing ON the wall, walk to the end to the top of the slope.
Turn so you are facing the building across the canal and do a running
jump to grab the lowest section of the roof. Pull yourself up and head
for the smoke stack. Stand a few steps back from the edge of the roof
and jump toward the ledge. Grab on and shimmy left until you can pull
up. Go behind the wall to find a pool of water and a pair of Uzi's.

Drop down next to the shack and kill the henchman, taking the ammo he
leaves behind. Take the Detonator Key from the table then step towards
the door and it will automatically open. Kill the gunman on the other
side, taking evasive action if necessary. Take his medkit before
returning to the main room of the Library. There is a switch on the
wall so flip it to open the door. Enter and kill 2 more gunmen who
approach from the left. Relieve them of their shells and Uzi ammo
before continuing.

Don't use the key in the Detonator box just yet. Instead, climb to the
top of the brick wall and go to the left end of the wall. Pull up
twice so that you are now standing on the sloped roof. Shoot out the
glass and take Secret #3; the Jade Dragon from the table. Jump into
the water and swim over to the low brick wall with the Detonator Box.
Use the key to blow up the building, then kill that gunman that is
above and behind you.

Climb onto the brick wall to gain access to the demolished building.
Begin the long ascent to the top of the rubble. After much jumping,
grabbing and pulling up, you will reach the top and can take the path
which leads to a dark hall and the end of this level.

------------------------------------------------------------------------
Opera House

This level starts off with a rather challenging gunfight. You can run
around taking random shots at the gunman on the platform below until
he finally dies. Then take his ammo and jump into the water from where
he was standing moments ago. Swim left around the building and climb
the ladder, getting off on the small ledge. Walk to the edge of the
landing and while facing the canal, jump and grab so you can pull up
to the top. Flip the switch to open a door in the roof then continue
climbing the ladder to the ledge above. Run and jump to the ledge
across the canal then turn to the left and do a running jump to the
ledge with the swinging box. Pull up and continue along the canal
performing a running jump to the slanted rooftop. Grab onto the edge
and shimmy to the left until you reach a small ledge.

Do a running jump and a grab in midair so you arc through the opening
in the roof. Draw your guns in midair to take out the guard, then
take the Ornate Key. Start up the stairs and kill the gunman when he
comes through the door. Take his medkit and go to the top of the
stairs. Make your way back to the previous ledge with the swinging box
and position yourself so you are looking at a ledge with a small
building to the left. Do NOT try to jump through the opening in the
center of that building. The floor below the opening in the roof is
lined with broken glass and you will die.

Instead, do a running jump to land on the slope next to the right
wall. Grab and shimmy to the left until you are at the flat section in
the corner. Standing with your back to the wall, jump to the slanted
roof and slide down and grab. You should be hanging in front of the
window. Drop and instantly grab again to catch the edge of the sill.
Now pull up and shoot out the glass and carefully enter the room. The
glass is just like the spikes in the original Tomb Raider so simply
WALK to pass by unharmed. Cross the room and climb the ladder and use
the Ornate Key to unlock the door at the end of the hall.

Now we have a very unstable roof to deal with. Position Lara so she is
at the edge of a solid piece of roof and facing the wall on the other
side of the three collapsing pieces. Do a Standing Jump and begin
running when you hit the first panel. When you cross the 3rd panel do
a running jump, and when you finally cross the last set of collapsing
panels do a running jump to grab and pull up onto the ledge. Draw your
guns and proceed to the top of the Opera House.

Shoot the guard patrolling the roof then turn and lower down. While
hanging onto the edge, quickly pull back up and draw your weapons
again. Your short dangle off the edge should have attracted the
attention of another guard and a couple of Dobermans. Kill them all,
then do a running jump to the roof and continue left to kill four more
guards below. Take the medkits, shells and ammo from the dead guards
then return to your previous location to check out the swinging box.

Do a running jump and grab and pull up to a small area to the right of
the swinging box and light a flare. Drop down and flip the switch to
the left of the box. Three rooftop doors open and two gunmen show up
looking for trouble. Climb up and kill these guys then drop through
the newly opened door in the roof.

A pair of switches awaits you below. The right switch is useless for
now so flip the left one to open a grate, then exit through that
grate. Run by the hall to trigger a boulder. Stand by the wall switch
to avoid the deadly rock then flip the switch to close the grate and
climb up the ladder. Continue climbing up the grate until you are
across from an opening which would have been blocked if you hadn't so
cleverly lowered the grate before climbing up.

Drop down to the floor and kill the gunman to the left making a
special effort NOT to go underneath the sandbag. Take his medkit then
head towards the doors to the right. Making extra sure to stay out
from underneath that sandbag, kill the advancing Doberman and
henchman. Turn back towards the first gunman and continue until you
reach another pair of Dobermans which you can feel free to kill. There
is a switch here which is missing a Relay Box so make a note of its
position - you will be back later.

Head around the upper walkway towards the open doors. A sandbag will
smash through the floor allowing you to look down into the hole. Take
a few steps back and do a running jump so you reach the small ledge
below. Two Dobermans and a gunman appear on the ground floor, so kill
them before dropping to the floor below. Kill the gunman hiding in the
dark on the second level from the top so he won't snipe you when you
reach the floor. Make your way to the floor and climb onto the box
near the wall opposite the stage. Jump and pull up to the walkway. Get
past the broken floor until you reach the wall with the curtains.

Go to the edge and jump forward and pull up to kill another gunman and
relieve him of his ammo. Return to the ground floor and run along the
back wall to trigger two rolling boulders. Take the medkit from the
gunman you killed from above then go into the water. Another gunman
comes out on stage and his performance is less than acceptable. Kill
him and take his Uzi ammo after you kill the Doberman coming in from
the left and another gunman sneaking in from behind. Off to the side
where the Doberman originated is a small alcove with a switch. Flip
the switch to open a grate at the other end of the stage.

As you approach the grate some more bad guys arrive for target
practice. After you have killed them and taken the medkit, jump and
pull up to the ledge where the grating was. Walk - do not run -
through the glass then turn left and do a running jump and grab onto
the crevice in the wall so you can shimmy to the left until you can
pull up and flip the switch which lowers the plank.

Run and jump back to the previous walkway and stop before your
momentum takes you into the deadly glass. Continue down the walkway
and do a running jump to grab and pull up to the ledge on the left.
Jump and pull up once more then turn and run and jump and pull up
again to continue your upward journey. Kill the rat then get the
timing down on the swinging sandbag. Do a standing jump when the first
sandbag is at the end of its swing. Jump past the second one to the
ledge and flip the switch to send another sandbag hurtling through the
stage floor.

Walk carefully towards the sloped ledge then turn around and slide
down backwards, grabbing on to the edge when you fall. Pull up and
backflip through the hole in the floor and light one of your flares.
Follow the passage to the left staying along the left wall. You will
enter a larger room with a ledge and a switch to your left.

To your right is a tiny underwater passage. Swim into this passage to
find Secret #1; the Stone Dragon, then return to the ledge and flip
the switch to open a door back up above the right side of the stage.
No go back so you are once again under the hole in the stage and take
the large passage at the end of the room. Swim up and keep to the
right and you will find the missing Relay Box. Climb the ladder up
through the door you recently opened. Return to the top floor of the
Opera House and kill two more Dobermans as you make your way back to
the switch where you needed the Relay Box. Insert the box and flip the
switch to activate the elevator.

This is a tricky secret. Do not get in the elevator. Instead, wait for
it to go down then get ON the elevator and quickly jump to the ladder
and climb up into the hidden opening. WALK through the deadly glass
and pick up Secret #2; the Gold Dragon, then flip the switch to your
left. Continue through the glass making sure to grab that Uzi ammo in
the second alcove to the left before entering the door you just opened
with the switch. Return to the elevator switch and flip it so you can
take the elevator down.

Two gunman are waiting as the elevator doors open so kill them quickly
and add their shells to your ammo collection. Flip the switch to send
the elevator back up and to also give you access to a hidden pool of
water which the elevator was concealing. Jump in and head for the
grating then turn left and follow some stairs to an underwater area.
Take the Circuit Board which is lying in the corner of this room then
return to the grating you swam past a minute ago.

Go to the left and around the grate to find and flip a switch which
opens a side of the cage letting Lara surface and catch her breath.
Climb out and kill some rats then turn and jump to grab and pull up to
the next level. Kill the quickly advancing gunman then jump and pull
up again to kill another rat and a Doberman. Continue along the hall
until you reach some windows. Shoot out the glass then drop into the
room below and use the switch to open the door.

Slide down the sloped passage jumping over the deadly fan at the last
possible second. You should land on a ledge with the Ornate Key. After
you take the key, pull up to the tallest block and jump to the slope
and head for the duct. Jump in and kill the rat. Continue along until
you reach the edge of the duct then jump the gap. Turn and jump back
to avoid another deadly fan and repeat once more for the final fan.

Look up at the dark area without any fan. Jump forward from the edge
of the duct you are standing on to grab and pull up to get Secret #3;
the Jade Dragon. There is a deadly fan behind the dragon so if you can
either light a flare or just carefully WALK forward until you get the
statue. Return and hang and drop to get back to the duct below.

Head down the hall until you reach a moveable box. Pull it to gain
access to a switch which you can flip to open a door. Pull the box
once more then push it all the way into the dressing room under the
first windows. Get on the box and shoot out any windows that still
have glass in them then jump into the first windows. Another box is in
here so push it out the windows so it lands on top of the previous
box. Jump and grab the top box and pull up. Now you can reach the top
row of windows so jump in and kill the guard who has been waiting
patiently for your return.

Now begin the long trek back to the Control Room using the shaft next
to the elevator. Jump and pull up until you finally reach the lock.
Use the key to open the doors then continue forward. If you failed to
trigger the boulders your first time through this area, then you need
to avoid them now. Stay along the wall and head towards the switch to
open the door at the top of the ladder. Enter the Control Room and use
the Circuit Board before flipping the switch to raise the backdrop on
stage.

Return to the stage and kill the 3 gunmen and the Doberman. Get the
medkit and shells from your fallen enemies then go through the hole in
the wall to find many stacked boxes. One of the smaller ones can be
pulled out so find it and pull it twice to gain access to a hidden
passage. Enter and use the switch to lower the backdrop then exit this
area and kill another guard who should be just arriving.

Start climbing the boxes until you reach the white ledge above the
stage. Kill the henchman down below and try to avoid any sandbags
which will kill you on impact. When he is dead, look around and find
the opening above. Jump forward and pull up into this area to flip
another switch that opens a door by a swinging sandbag.

Now stand at the edge of the opening and do an angled jump to the
slope on the right. Slide down and stay along the right to do a timed
dash past the swinging sandbag. Hang and drop to get past the swinging
box and arrive at the floor. Bartoli should arrive shortly and he
seems to be particularly vulnerable to shotgun blasts. Two Dobermans
will also attack your when you reach the floor but should fall quickly
to the power of the shotgun. When you finally kill Bartoli, take all
the grenades and kill off the two remaining henchmen. Take the medkit
and Uzi clips from these two fellows then go to the other side of the
room and climb on the box to make your way back to the room with the
stacked boxes next to the entrance. There should be a button next to
the entry which will open the exit. Get onboard the airplane and take
off for the next level...

------------------------------------------------------------------------
Offshore Rig

What a way to start a level - Stripped of all your possessions and
locked up! First we need to get Lara out of this jail cell then find
her weapons. There is a switch which opens the cell door but it's on a
timer so before you go flipping it you had better clear an escape route.
When you have pushed and pulled the crates so you have a clear path to
the door, go pull the switch (which I hope you have found by now).

Once you escape the alarm will sound and the bad guys start to show up.
The first one to worry about is coming from your left. Head off to meet
him, and get past him so you can lead him back to his starting location.
Dodge his gunfire and also the blows of his friend who is also waiting
here. Try to draw his gunfire so he blows out the nearby windows which
you can promptly escape through. Head right along the narrow ledge and
press the button on the wall to open the bay doors beneath the plane.
Swim inside and go over to press another button to kill the plane's
engines then return back through the broken window and do a running
jump and pull up to the top of the engine. Drop into the trapdoor on
top of the plane to find your lost Pistols.

Go back and kill those two bullies who were giving you a hard time
earlier and take the #DCDC00 Key Card. Go back through the broken
window and head left this time to a room with some water. Dive in the
water and flip the switch beneath the tunnel opening which
grants you access to the upcoming Secret #1; the Jade Dragon.
Resurface and fill those lungs for a long dive. Enter the tunnel and
follow it left then right and then a sharp right then take the
downward passage staying near the top so you can get behind the
underwater fan. Grab the dragon statue and swim back to the surface to
catch your breath before heading back to the door with the #DCDC00 Key
Lock.

Enter the next room and press the button on the far wall to kill the
alarm. Go up the stairs to the right and spin the wheel to open the
door. Kill the rig worker and take his medkit then proceed into the
next room and kill another workman who is coming down a ramp and
through a door which locks as you near it. Spin the wheel to open the
next door and kill a guard and get some ammo and your first batch of
harpoons.

Enter the bunk area and reclaim your Auto-Mags from the right top-
center bunk then go to the end and get the Harpoon Gun from the last
bunk on the left. Go back to the entrance of the bunk area and press
the button above the top-left bunk to open a door in the
ceiling at the opposite end. Run to the top right bunk and climb on
and jump and grab to the opening to gain access to the passage above.

Continue down the hall and slide backwards down the ramp so you can
grab on and use the ladder to climb down to the floor. We need to use
those boxes to get past the 4 burners and reach the ladder on the
other side. Pull the first one to the left all the way past the other
box then go push the second box towards the burners. Now you can do a
running jump and grab onto the ladder. When you reach the top of the
ladder, head to the right and kill another guard who also happens to
have the Red Key Card on him. Climb the ladder to get Secret #2; the
Stone Dragon.

Go up the stairs and return to the room with the water from earlier
in the game. Now that you know where you are; return to the room with
the button that turned off the alarm and go up the stairs to the left
of the button. Kill the guard and his dog and take the Uzi clips. The
door with the Red Key Lock is at the top of the ramp so jump out of
the way of the rolling barrels to make your way to this door.

Enter the door and head left to kill another Rig Worker as another
sneaks up behind you and another climbs in from the right. Take the
shells, medkit and flares from the resulting casualties then return
to the landing near the entrance. Push the box once then go around it
and pull it once then go around and push it once more. Now you can go
to the opposite landing and do a running jump and grab to pull up onto
the box and access the opening in the wall.

Take the shells from the guard you kill in this passage and go to the
door with the Green Key Lock. There is also a switch and a trapdoor in
this area. Flip the switch to see that empty tank behind you being
filled with water. Return and drop down to the floor then swing across
the water tank and head right. Go over the pipes then head left until
you find a switch on the wall which opens the trap door back near the
door with the Green Key Lock. Go all the way back and drop into the
trapdoor and slide down the ramp.

Deadly Frogmen are lurking in the water so run to the right and see if
you can catch one on the surface and blast him. If you miss him or he's
not there, just return to the other end and dive in and get ready for
action. Swim toward the pillars quickly as you are being pursued by a
deadly frogman. Climb up on the closest pillar using one of the two
sides with the #DCDC00 stripes and wait for the frogman to surface.
Finish him off with your favorite weapon.

The next closest pillar has a ladder which leads to the catwalk above.
Before you climb up it, go get Secret #3; the Gold Dragon which is
sitting at the base of the pillar at the end of that catwalk where you
ran to try and shoot the first frogman. When you claim your prize, two
guards will arrive. You can either fight them here to snipe them from
the catwalk above.

When you are up the ladder you need to follow the catwalk and do a
running jump when you reach the gap. Grab on and pull up and kill the
gunman who just happens to have your Shotgun. Take back your weapon
then go right and when you reach the central wall, go left and follow
the catwalks. You should spot a hole in the wall up above (the Exit)
and another bad buy up ahead guards the Green Key Card which is inside
a box. Kill him, then jump into the box. You will break through and can
now take the card.

Follow the catwalk up to the hole in the wall and return to the room
with the door with the Green Key Lock, making sure to kill the guard
you meet on the way. Once the door is open you need to flip that switch
on the wall to drain the water from the one tank and
pump it into the other. Now you can swim through the opening and flip
the underwater switch to open the grate. Climb up and head down the
passage to the exit...

------------------------------------------------------------------------
Diving Area

Jump from the ledge over to the ladder and press the button in the
hall to stop the deadly fan. Now you can safely dive in and get the
grenades beneath the fan. Now go flip the switch near the walkway to
open the sealed door and continue down the hall. A Doberman and two
guards attack from the left so finish them off before continuing. Get
the shells and Uzi's if needed then use the pillars to get across the
vat. Make sure to avoid the swinging hooks, but if you "go for a swim"
you can use the tunnel under the water to make your way back and try
again.

Kill two more guards and take their flares and the medkit. Now you
should be at the top of a long slide which dumps you right into a vat
of toxic waste. About halfway down the slope is a hole which contains
Secret #1; the Stone Dragon. You can slide forward and into the hole
where you can claim your statue before climbing out and continuing
your slide towards the toxic waste. When you reach the bottom you can
jump across the waste to the other side.

Climb up the ladder and grab some ammo then check out the slope
beneath the hole. Jump in the hole and grab the ledge as you slide
off backwards. There is a guard on duty below so get ready. Drop down
and grab and pull up while drawing your guns to kill the guard. Take
all that ammo he leaves behind. The door with the Blue Key Lock is
near your present location and the Blue Key Card is in a hole on the
other side of the room. Jump into the small opening from the catwalk.
You will slide down the slope and into the hole where you can take
the card then follow the tunnel back around and up the ladder and to
the door with the Blue Key Lock.

Get ready for action as you enter this next room. Four Dobermans and
a guy with a flamethrower are just waiting to take you on. Dispose
of the dogs while keeping a safe distance from the guy with the fire.
Take him out QUICK with the biggest gun you have. It's best to kill
these guys before they ever get off a shot. If they do manage to
"flame-on" then just backup and wait until it is safe to move in and
finish them off.

There should be four doors; two of which have wheels you can spin to
open them with. One door leads to stairs going up and the other has
stairs going down. Go down these stairs and eliminate the workman
then push the box out of the way to reveal a control panel with a
missing Chip. Make a note of the circular saw as you will be coming
back shortly.

Before you jump into the water make sure you have found the only
place that you can get back out. Now dive in and tease the frogman
so he follows you to the surface. Climb out and fill him with lead
then dive back in and explore the tunnel he was guarding. You should
find two switches inside the tunnel - flip them both and continue
along this passage making a series of right turns. A door should open
as your get near, so go through and turn left to arrive back at the
large pool. Go up the stairs and take care of the two guards and the
workman who are guarding a helicopter. Grab the medkit, ammo and
shells when the shootout is over.

Cross the large room and enter the smaller room with some burners in
the floor, a trapdoor, a switch and a button. Flip the switch on the
right and head forward and drop through the trapdoor to collect the
M-16 and some clips. Quickly climb out and return to the button
before the burner turns back on. Flip the switch again then jump to
the left and push the button then make a dash across the room,
jumping OVER the trap door and grab the Chip. Quickly do a reverse
roll and head back out of this room and to the control panel where
you can use the Chip.

After you insert the Chip, the door open. Run down the ramp and
shoot the workman across the pool from the safety of the hallway,
then run across to the medkit he dropped. A flamethrower is to your
left and he opens fire as you run past. Take care of him from the
opposite side of the pool then go to the right of the orange tank to
open a secret panel. Go inside and press the button, then return and
dive into the pool to obtain Secret #2; the Jade Dragon from the now-
opened grate at the bottom.

Exit the pool and grab the Harpoon Gun which is next to the scuba gear
then dive back in and head down the underwater tunnel. When you hear
the breathing of approaching frogmen, retreat back to dry land and kill
both of them from the safety of the shore. Now jump back in and swim
through the passage to emerge in another room. Exit on the low ledge on
the right and take care of those two workmen. Now you can jump up to
the top of the wall and flip the switch to open a door back in the
previous room.

Return to the previous room where a frogman and two workers are waiting
for you. Kill them all and take the medkit and Uzi clips as your
reward. Go through the door you just opened and use the switch the
crane will move allowing you to climb up and over to the other side of
the pool.

Head for the corner and jump over the boxes and press the button to
get a view of the room with the door you "unsealed" earlier. Head for
that room now killing the two guards and their dogs. When you arrive,
drop down and enter the tunnel and arrive at the central chamber. A
guard tries to distract you from his friend with the Flamethrower who
is sneaking around the corner so take out the flamethrower guy first
then finish off his friend. Grab the second Chip which we need for
that circular saw we passed by earlier. Return there now.

Insert the Chip and the blade disengages and you can now take the Red
Key Card before returning to the central chamber. Use your new key
card and drop down to take care of the Rig Boss. Continue into the
room with the water and take care of the remaining Rig Workers. Take
the medkit and also the harpoons which are over by the scuba tanks.
Continue through the door until you enter a large room.

Kill the Rig Boss and the guard from above then enter the open door
to the small room to obtain Secret #3; the Gold Dragon. If for some
reason this door is shut, you will need to return to the room where
you used the Red Key Card and flip the switch. The switch toggles
this door open and closed, but the door should be already open
assuming you didn't go flipping switches earlier without me telling
you to. Once you have the statue you can approach the body in the
middle of the room to take a submarine ride and exit this level...

------------------------------------------------------------------------
40 Fathoms

Not only do you need to find some air - you also need to out-swim a
Great White Shark who has selected you as its next meal. Spin around
and start swimming behind you, following all the junk on the ocean
floor. When you arrive at the ship, swim into the hole where the
anchor is protruding and find the air-pocket so you can breath. The
shark is still coming so when your lungs are filled dive down and swim
into the hole below and angle off to the right.

Head up and into the large room then enter the opening on the left and
continue on into a smaller area and take the next opening on the left.
You should now be in a room with a patterned floor so head left and
swim down towards the metal girder and flip the switch to open a door
in the floor behind you. Swim through this door and go left and follow
the passage until you see a hole above. Surface to finally catch your
breath and climb on the box that is floating here.

Head for the pile of boxes on the right and swim into the small
opening in the middle. Climb out and head to your right. At the end of
the dark hall is a switch so flip it then return to the stack of boxes
and climb them to enter the next room. Drop down to the floor and kill
the workman who tries a sneak-attack from behind one of the boxes.
Grab the shells from your enemy being extra careful not to step on the
dark area of the floor which is a giant trapdoor.

Secret #1; the Stone Dragon is just sitting there for the taking, so
go get it while avoiding that trapdoor. Once you have the statue you
can jump over the door which will cause it to open. Now you can kill
off all the bad guys from up here before dropping down to the closest
box to pick up your spoils; a medkit and harpoons. Now climb on the
box in the middle of the room and jump to the higher box along the
wall so you can climb into the opening and enter the next area.

When you enter this next room flip the switch to your immediate left
to open a timed door near the windows. Run and jump and enter the door
(the timer will stop when you are in). Dive down to get Secret #2; the
Jade Dragon while avoiding those pesky underwater creatures who would
try and stop you.

Lara now needs to get past a long row of timed burners which line the
hall. Here are explicit directions for getting past the hardest puzzle
encountered so far. Start down the hall and turn into the dark passage
and climb up into the hole in the ceiling. Flip the switch to open the
door next to the hall with the burners. Enter that door and get ready
for the race of your life. Saving wouldn't be such a bad idea.

When racing through this puzzle make sure you jump over the
beams and even the short walls which lead to the rooms with the
switches. If you try to climb or even stumble, you will lose precious
seconds that you don't have.

Flip the switch to turn off the first set of burners which lets you
run as far as the next switch. Flip that to open the other door then
run and enter that room to flip another switch. All burners are off
for the moment so run all the way back to the first switch to turn
off the first set of burners. You should now have plenty of time (or
about 10 seconds) to run the entire gauntlet of burners and arrive
at your next puzzle.

Go into the water and kill the Barracuda. Now get ready for a puzzle
almost as challenging as the last - only this time it's UNDERWATER!
To sum it up; you need to swim through several underwater rooms, flip
a switch in the third room then swim to the bottom to flip another
switch which opens the hatch up above. Secret #3; the Gold Dragon is
also at the bottom in a tunnel by the switch. And if your running
out of air wasn't enough - let's throw in a mess of Barracudas with
an attitude which swarm in when you touch that statue. Sound like
fun? Good - Go for it!

Always slow down when making underwater turns, and always do
the Reverse Roll to back away from switches after using them. You
can also skip the mini-movies by pressing Lara's "look" button to
save valuable seconds. And if you just can't manage to get that
statue, you can always surface and fill-up on air before diving
back down to get it.

Drop down into the next area and survey all the rocks and junk in
this room. Find and drop through the hole in the floor then find and
pull the box so it is under the opening. Now you can climb up and
use the switch which will dump all the rocks from above down to this
level. You can now reach two new opening and a door opposite the
switch. Make your way to the opening on the right and climb up to
reach the previous level. You can only grab the ledge that faces
center of the room below to do this.

Staying along the left wall and go into the opening above. Use the
switch to open a door somewhere else in this level then drop all the
way down to the lower level and this time climb up into the left
opening. Keep along the right wall until you can climb up to a flat
ledge. Do a running jump to land on another ledge on the left. Climb
up into the opening above to find and flip another switch to flood an
upcoming room.

Once again, return to the lower level and this time enter the door
and follow the passage to the room you just flooded. There is a door
below and a frogman in the water so dive in and kill him with the
harpoon gun. After you eliminate this obstacle, continue through the
passage and get out of the water fast. A workman and a Rig Boss are
moving in for the kill. When they are dead you can take their medkit,
shells and 2 packs of harpoons over in the corner. Use the switch on
the wall to open the door and exit this level...

------------------------------------------------------------------------
Wreck of the Maria Doria

Kill the frogman before attempt to get those harpoons. Then you can
proceed down the underwater tunnel until you can climb out onto a
ledge and take the medkit. Slide down the slope then hang and drop to
the floor which breaks away dropping you even further.

Kill the workman and guard in this next area and claim their medkits
and Uzi clips. Pull out the moveable box in this area to uncover a few
more moveable boxes. Continue to move the first box until it is in the
hallway. Now you can push and pull the remaining two boxes until you
reveal two concealed passages.

Look for a hole in the ceiling on the other side of the room. Climb up
and kill a patrolling guard up ahead and the other who sneaks in from
the rear. Take Secret #1; the Stone Dragon from the hole then return
to the two passages.

The left passage goes to a locked bathroom so take the right passage
to the Ballroom and kill the workman and the guard on your way. Feel
free to take their medkit and flares before entering the Ballroom.
Watch out for the deadly glass as you take out the guard on the
second level. Move around to the side of the hole where there is no
glass then step back and run into the hole letting your momentum
carry you to the ledge below.

You should easily find the Bathroom Key nearby before making a return
jump to the side of the hole without the glass where you can pull
back up to the Ballroom. Return to the left passage which leads to
the bathroom and use your key on the lockbehind the chair. Push the
button to open the double doors and kill the workman who comes
charging out. Go through these doors to find and push another button
to open the door on the second level of the Ballroom. Go back and
press the other button to shut these doors before leaving.

Back in the Ballroom, drop off and shimmy to the left to reach the
open door. Now you can take the ramp to the right of the door up to
the second level. Take the ammo from the guard you shot earlier then
continue on until you can do a running jump to grab a ledge which has
Circuit Breaker #1. Take it then return to the door.

You should now be in a hall with several doors. The first door on the
left leads to an empty room but open it anyway. The only other door
you can open (right now) is the door on the right with the wheel.
Spin it to open the door then enter and drop to the floor. Move the
box until you can reach the switch then use it to open the door above.
Move the box up there so you can reach the door. Continue through the
next room and up the ramp to deal with another guard, then head for
the next room which has a box in it.

Move this box so you can reach the switch above and take the Rusty
Key that was under the box. You can now return to the hall and use
the key in the door opposite the open door to the empty room. Enter
and drop to the floor and move the box so you can pull out the box
above. After you pull the first box and push the second one, you
should find a passage to the right. The floor will break away here
and there are also barrels which will roll over you if you try to
simply dart across the collapsing floor. Instead, run a sweeping arc
to collapse all the panels while avoiding the barrels. You should end
up where you started.

Heavy breathing should tip you off that another bad guy is lurking in
the vicinity. Head around the left corner and take care of the guard
then return to the tiles where the barrels came from and go get
Secret #2; the Jade Dragon. This is tricky as a lone barrel is
waiting to crush you. Jump up to the sloping passage and as you pull
up you should hear the approaching barrel. Jump back then to the left
to sidestep the barrel then you can proceed up the passage to claim
your statue.

When you arrive at the room with the grate floor and a boat below you
need to drop down to the boat and flip the underwater switch over by
the ladder. This opens a timed door up above so get back on the boat
and pull up to the floor above and run through the door. Flip the
switch you find in here to permanently keep the door open, then begin
a series of jumps between the two sloped areas. Keeping jumping until
the pit below closes then you can stand and pull yourself up into the
opening. Flip the switch to open up a section of the wall back past
the area with the boat.

Return to the newly exposed area and kill the workman and the guard
then push the button on the left to open a timed trapdoor. Run around
the pool and dash through the trapdoor before it shuts. Go get
Circuit Breaker #2 which is down to your right. Taking this item
opens the exit which is also on a timer. Grab the medkit then go and
press the button on the wall to drain the water where the boat is.
Trip the exit open again and return back to the area with the boat.
Jump down onto the boat then spin the wheel to open the door.

The passage leads off to the left where there is a trapdoor to the
Bathroom. The double doors should form a bridge for you to cross
over and get Circuit Breaker #3. If the doors are open you will need
to go past the trapdoor to find the button which shuts them. Now
with all three Circuit Breakers, drop down into the Bathroom and
kill the guard and workman and take their ammo and harpoons.

Return to the pool room from the beginning of this level and get the
medkit from the corner of the room. Take a deep breath and swim
through the passage and flip the switch at the bottom of the tall
shaft which will open the door up top. Now swim up and out through
that door and kill the worker, guard and boss. Use your M-16 to kill
them quickly then take their medkit, shells, and Uzi clips. Plug in
those breakers into their slots then move the box under the opening
above and climb up. Take care of another workman then flip the
switch to flood the room up ahead. Jump across the overhead ducts to
reach this area.

Follow the passage and kill the Barracuda when you wade into the
water. Grab those harpoons over to your right then head through the
exit to the dark passage on the left where you can kill another
worker. Make a note of the Cabin Door then continue left to find
some ammo. In the room with the windows you need to spin the wheel
to open the door. Enter and flip the switch then run to the other
side of the room through the timed door to get some flares. Push
the box and use the switch to open the trapdoor at the end of the
hall.

Go to the trapdoor and jump into the ocean. Climb out and wait for
all of those dangerous underwater obstacles to start swimming
towards you. Wait for most of them to appear below you - which means
they aren't guarding the key - then jump in and begin the rac




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